Skills are active abilities that do not adjust stat mods. Skills are often used in combat, but there are a number of utility skills that have different situational uses. Skills can be learned through Traits, Factions, or by learning from someone who has the skill.
Basic Skills
Blast
Blast
Damage Type: Energy
A basic ranged ki blast. Uses a small amount of stamina.
Charge
Charge
Damage Type: Energy
A chargeable ki blast. Deals damage based off of how long the user charges. Slower moving.
Beam
Beam
Damage Type: Energy
A basic beam. Can be charged to deal more damage.
Ki Blade
Ki Blade
Dash
Dash
Using this skill moves the user very swiftly in the direction they are moving. Drains stamina.
Rush
Rush
Using this skill moves the user very swiftly towards their target. Drains more stamina than Dash.
Fly
Fly
Allows flying movement, bypassing obstacles. When trained, this skill is faster than running.
Power Control
Power Control
Allows the user to control their level of power, increasing or decreasing their Battle Power.
Powering up drains energy and is broken up into Tiers. The boundaries of these tiers are called Breakpoints.
The user can power up beyond these breakpoints, which raises the tier of the power up.
The base energy drain is multiplied by the tier.
A character’s breakpoints are determined by their Recovery, and the speed at which a character powers up is determined by their Speed.
This skill also allows the user to power down in order to spar with weaker characters or hide their presence.
Utility Skills
Materialization
Materialization
Allows the user to create weights based on their max Energy.
A fully weighted character has doubled Battle Power gains when training.
Telepathy
Telepathy
Allows the user to communicate directly in another character’s mind, even across vast distances.
Combat Skills
Zanzoken
Zanzoken
Allows the use Warp combos.
A Warp combo can be activated by pressing Attack while your target is being knocked back.
Warp combo damage is based on the user’s Speed.
Each point of speed equals 10% damage.
Dragon Rush
Dragon Rush
Allows the user to dash towards a specified target, dealing 20% damage on contact and allowing an immediate follow up attack.
Crash Punch
Crash Punch
Initiates a charging animation.
Attack is released and dashes towards the target when the skill is used once again or if stamina depletes completely.
Rapidly depletes stamina in exchange for increasing the damage incrementally by 0.25+ each tick. (1, 1.25, 1.5, and so on)