Skills are active abilities that do not adjust stat mods. Skills are often used in combat, but there are a number of utility skills that have different situational uses. Skills can be learned through Traits, Factions, or by learning from someone who has the skill.
Basic Skills
Blast
Blast
2 Stamina
Projectile
Damage Type: Energy
A basic ranged ki blast. Uses a small amount of stamina.
Charge
Charge
10 Stamina
Projectile
Damage Type: Energy
A chargeable ki blast. Deals damage based off of how long the user charges. Slower moving.
Beam
Beam
Damage Type: Energy
A basic beam. Can be charged to deal more damage.
Ki Blade
Ki Blade
Dash
Dash
30 Stamina
Using this skill moves the user very swiftly in the direction they are moving. Drains stamina.
Rush
Rush
25 Stamina
Using this skill moves the user very swiftly towards their target. Drains more stamina than Dash.
Fly
Fly
Allows flying movement, bypassing obstacles. When trained, this skill is faster than running.
Power Control
Power Control
Allows the user to control their level of power, increasing or decreasing their Battle Power.
Powering up drains energy and is broken up into Tiers. The boundaries of these tiers are called Breakpoints.
The user can power up beyond these breakpoints, which raises the tier of the power up.
The base energy drain is multiplied by the tier.
A character’s breakpoints are determined by their Recovery, and the speed at which a character powers up is determined by their Speed.
This skill also allows the user to power down in order to spar with weaker characters or hide their presence.
Utility Skills
Materialization
Materialization
Allows the user to create weights based on their max Energy.
A fully weighted character has doubled Battle Power gains when training.
Telepathy
Telepathy
Allows the user to communicate directly in another character’s mind, even across vast distances.
Combat Skills
Dragon Rush
Dragon Rush
50 Stamina
Melee
Homing
Allows the user to dash towards a specified target, dealing 20% damage on contact and allowing an immediate follow up attack.
Homing Finisher
Homing Finisher
100 Stamina
Projectile
Homing
Damage Type: Energy
This will create multiple homing balls all around an Opp, and when its done they will all collide at once on top of them. Individually each ball is weak, but all together it can be extremely devastating to most people. 5x blast damage.
Kienzan
Kienzan
30 Stamina
Projectile
Damage Type: Energy
Initiates a charging animation. This attack is not deflectable. It travels in an ellipse toward the target and returns to the same position. It deals damage for each game tick that it collides with the target. 2.5x blast damage.
Sokidan
Sokidan
50 Stamina
Projectile
Homing
Damage Type: Energy
Initiates a charging animation. This attack is not deflectable. It hovers around the opponent, periodically moving through the target’s position. It deals damage for each game tick that it collides with the target. 1.25x blast damage.
Taiyoken
Taiyoken
25 Stamina
5% Energy
All players within 15 tiles that can see the user are blinded, slowing them by 70% for 5 / Target’s Resistance mod seconds.
Unarmed Skills
Zanzoken
Zanzoken
15 Stamina
Melee
Homing
Allows the use Warp combos.
A Warp combo can be activated by pressing Attack while your target is being knocked back.
Warp combo damage is based on the user’s Speed.
Each point of speed equals 10% damage.
Crash Punch
Crash Punch
40 Stamina
Chargeable
Melee
Initiates a charging animation.
Attack is released and dashes towards the target when the skill is used once again or if stamina depletes completely.
Rapidly depletes stamina in exchange for increasing the damage incrementally by 0.25+ each tick. (1, 1.25, 1.5, and so on)
Piledriver
Piledriver
40 Stamina
Melee
The user grabs the target, leaps into the air, and slams them back onto the ground, dealing damage in a 64 pixel radius. This skill can only be used against targets in hitstun. 1.5x damage 1.25x accuracy
Whirlwind Kick
Whirlwind Kick
40 Stamina
Melee
The user sweeps their leg around to kick, dealing damage to any player in a 64 pixel radius and knocking them back. This attack can hit multiple times. 0.4x damage 0.75x accuracy
Vacuum Punch
Vacuum Punch
5 Stamina/s
Melee
Initiates a charging animation.
The user rapidly rotates their arm, pulling any player within a 256 pixel radius closer. The pull increases in strength as the skill charges. If the user charges the skill for long enough, they will automatically attack in front of them when the skill ends. 2x damage 2x accuracy
Sword Skills
Verdict Slash
Verdict Slash
15 Stamina
A non-projectile ranged attack that attacks a 64 pixel radius where the target is standing after a delay. 0.25x cooldown 0.75x damage
Spear Skills
Spear Twirl
Spear Twirl
4 Stamina/s
While using, it deflects any projectile that enters a 64 pixel radius of the player. Any player that enters this radius is also slowed by 50% for 1 second.
Spear Jump
Spear Jump
50 Stamina
Damage Type: Physical
The user leaps into the air and crashes down, stunning every player in a 64 pixel radius for 1 second, and dealing physical damage. While leaping, they are invulnerable. 1x damage