Implants
Implants are swappable modules with varying effects that can be installed into any player with the “Cyborg” trait.
Head
Precognition Implant
Precognition Implant
5 Wounds 5 Stamina
Flat +15% chance to dodge any damage
Accuracy Implant
Accuracy Implant
10 Wounds 20 Stamina
35% chance to re-roll a missed attack
Torso
Power Up Implant
Power Up Implant
10 Fatigue
Each tier’s drain acts as if it’s 1 tier lower (T1 is drainless, T2 has T1 drain, etc.)
Bulwark Implant
Bulwark Implant
10 Wounds
For the first 10 seconds of each round, you cannot take damage and you don’t lose energy.
Stamina Implant
Stamina Implant
10 Stamina
All stamina drain is reduced by 25%.
Arms
(2 Slots)
Bleed Implant
Bleed Implant
5 Stamina
10% chance to inflict Bleed on hit
Critical Implant
Critical Implant
5 Stamina
8% flat Critical Chance
Reach Implant
Reach Implant
5 Stamina
Basic attacks gain 4 pixels of extra reach
Legs
(2 Slots)
Dash Implant
Dash Implant
5 Stamina
Dashes cost 30% less stamina
Jump Implant
Jump Implant
5 Stamina
Grants the ability to double jump
Reach Implant
Reach Implant
5 Stamina
Basic attacks gain 4 pixels of extra reach
Operating System
(Android Only)
Glass Cannon Implant
Glass Cannon Implant
20 Stamina 10 Wounds
Strength & Force are multiplied by Durability/Resistance mods; Durability & Resistance are multiplied by Strength/Force mods
Anger Implant
Anger Implant
20 Stamina 10 Wounds
Sets Anger mod to 2× but halves Recovery
Potency Implant
Potency Implant
20 Stamina 10 Wounds
Strength & Force mods always match; buffs to one affect both. Ki Fist ratio becomes 75/75
Projectile Absorption Implant
Projectile Absorption Implant
30 Stamina 5 Wounds 5 Fatigue
Nullifies projectile damage; each % of prevented projectile damage grants 5 stamina