Implants

Implants are swappable modules with varying effects that can be installed into any player with the “Cyborg” trait.

Precognition Implant

Precognition Implant

5 Wounds 5 Stamina

Flat +15% chance to dodge any damage

Accuracy Implant

Accuracy Implant

10 Wounds 20 Stamina

35% chance to re-roll a missed attack

Torso

Power Up Implant

Power Up Implant

10 Fatigue

Each tier’s drain acts as if it’s 1 tier lower (T1 is drainless, T2 has T1 drain, etc.)

Bulwark Implant

Bulwark Implant

10 Wounds

For the first 10 seconds of each round, you cannot take damage and you don’t lose energy.

Stamina Implant

Stamina Implant

10 Stamina

All stamina drain is reduced by 25%.

Arms

(2 Slots)

Bleed Implant

Bleed Implant

5 Stamina

10% chance to inflict Bleed on hit

Critical Implant

Critical Implant

5 Stamina

8% flat Critical Chance

Reach Implant

Reach Implant

5 Stamina

Basic attacks gain 4 pixels of extra reach

Legs

(2 Slots)

Dash Implant

Dash Implant

5 Stamina

Dashes cost 30% less stamina

Jump Implant

Jump Implant

5 Stamina

Grants the ability to double jump

Reach Implant

Reach Implant

5 Stamina

Basic attacks gain 4 pixels of extra reach

Operating System

(Android Only)

Glass Cannon Implant

Glass Cannon Implant

20 Stamina 10 Wounds

Strength & Force are multiplied by Durability/Resistance mods; Durability & Resistance are multiplied by Strength/Force mods

Anger Implant

Anger Implant

20 Stamina 10 Wounds

Sets Anger mod to but halves Recovery

Potency Implant

Potency Implant

20 Stamina 10 Wounds

Strength & Force mods always match; buffs to one affect both. Ki Fist ratio becomes 75/75

Projectile Absorption Implant

Projectile Absorption Implant

30 Stamina 5 Wounds 5 Fatigue

Nullifies projectile damage; each % of prevented projectile damage grants 5 stamina