Status Effects
Slow
Reduces horizontal movement speed of the affected player. Slowed players also cannot dash.
Stun
A stunned player cannot act in any way until the effect expires. Being stunned will de-activate charging and blocking.
Bleed
Bleed makes the target take extra damage equal to +10% for each stack. Bleed stacks up to 5 times, and lasts 60 seconds from the time of the first stack. When one stack expires, they all expire.
Activated Effects
Critical
A chance to deal damage equal to 1.5x the player’s Maximum damage.
Burn
Burn deals extra damage over time based on the damage of the last attack the target received.