Status Effects

Slow

Reduces horizontal movement speed of the affected player. Slowed players also cannot dash.

Stun

A stunned player cannot act in any way until the effect expires. Being stunned will de-activate charging and blocking.

Bleed

Bleed makes the target take extra damage equal to +10% for each stack. Bleed stacks up to 5 times, and lasts 60 seconds from the time of the first stack. When one stack expires, they all expire.

Activated Effects

Critical

A chance to deal damage equal to 1.5x the player’s Maximum damage.

Burn

Burn deals extra damage over time based on the damage of the last attack the target received.